While research has demonstrated that self-avatars can enhance ones sense of presence and improve distance perception, the effects of self-avatar fidelity on near field distance estimations has yet to be investigated. BabuĪbstract: IVEs are becoming more accessible and more widely utilized for training. Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual EnvironmentsĮlham Ebrahimi, Leah Hartman, Andrew Robb, Christopher Pagano, Sabarish V. Our main result shows that affinity towards virtual characters is a complex interaction between the character’s appearance and personality, and that realism is in fact a positive choice for virtual characters in virtual reality. We used a number of perceptual metrics such as subjective ratings, proximity, and attribution bias in order to test our hypothesis. We were particularly interested in whether different render styles (realistic, cartoon, etc.) would directly influence appeal, or if a character’s personality was the most important indicator of appeal. In this paper, we conducted a large-scale experiment on over one thousand members of the public in order to gather information on how virtual characters are perceived in interactive virtual reality games. In Virtual Reality, there have been few attempts to investigate this phenomenon and the implications of rendering virtual characters with high levels of realism on user enjoyment. This effect, described as the uncanny valley, is the reason why realism is often avoided when the aim is to create an appealing virtual character. Katja Zibrek, Elena Kokkinara, Rachel McDonnellĪbstract: Virtual characters that appear almost photo-realistic have been shown to induce negative responses from viewers in traditional media, such as film and video games. Tuesday, March 20th, 10:30 AM - 12:00 PM, Grosser SaalĬhair: Rick Skarbez The effect of realistic appearance of virtual characters in immersive environments - does the character’s personality play a role? Multimodality: Sound, Olfactory, and Gustatory Displays.Authors, please notify the program chairs if you have special constraints. As the video progresses, the footage is increasingly manipulated in Quartz Composer to suggest degradation and digital glitching, and to achieve a more abstract visual mode, with a corresponding shift in the tone of the soundtrack.Some changes to the program below may still be necessary. It intends to draw a comparison between the current moment in the history of scholarship and much earlier moments in the histories of the arts when long-established forms were destabilized by new modes of creation. The video attempts to make scholarship strange again, even for those of us who spend our days surrounded by it. To provide the broadest possible access, sources have been limited to freely available material. The text of the video is also available as an annotated outline, with links to texts that support and challenge the video’s various claims. Original music for synthesizer accompanies the video, but the music, like the visual content, avoids engaging directly with the viewer. The video suggests both the beauty and triviality of ephemeral content. The footage was recorded on a smartphone and focuses on constant or slowly changing factors of the everyday environment - flowers blowing in the breeze, cars passing, rivers flowing, people walking by. The video features quotidian footage taken near major universities in the Boston area. It was created in response to a call for papers seeking a “meta-level consideration of what ‘counts’ as scholarship, ideally in a form that pushes at the edges of what ‘counts.’” This is an experimental publication combining video and text.
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